Current team:
Piotr Didyk
Head of the group
Jorge Condor
Ph.D. student
Sophie Kergassner
Ph.D. student
Luca Surace
Ph.D. student
Taimoor Tariq
Ph.D. student
Ata Yurtsever
Ph.D. student
Nicolai Hermann
Research Assistant
Volodymyr Karpenko
Research Assistant
Alumni:
Postdoctoral researchers:
Vamsi Kiran Adhikarla (2015-2017)
Vahid Babaei (2017-2018), now at MPI Informatik
Cara Tursun (2019-2022), now at University of Groningen
Ufuk Çelikcan (2022-2023), now at Hacettepe University
Daniel Martín Serrano (2024), now at University of Zaragoza
Ph.D. Students:
Michal Piovarči (2015-2020), now at ETH Zurich
Elena Arabadzhiyska-Koleva (2016-2023)
Visiting Ph.D. Students:
Marek Wernikowski (2019-2020)
Research assistants/Interns:
Itrat Rubab (2017/18), Haebom Lee (2015-2017), Aleksander Sas (2016), Medha Juneja (2015/16), Kireeti Bodduna (2015/16), Łukasz Hanuszczak (2015/16), Michał Jagielski (2015), Michael Wessely (2015), Arnaud Fauconnet (2023), Xiana Carrera Alonso (2023)
Master students:
Constantin Berhard, A GPU Line Sweeping Framework, 2016-2017, moved on to SemVox
Junaid Ali, Perceptually Driven Frame-Rate Manipulations, 2016-2017, moved on to MPI SWS
Ildar Gilmutdinov, Fabrication of objects with controlled deformation behaviour using tetrakaidecahedron cells, 2016-2018, moved on to TU Wien
Sebastian Cucerca, Reflectance measurement and fabrication tools for gloss editing, 2017-2019, moved on to be Reasearch Engineer at MPI Informatics
Weimeng Pu, Machine-Learning based Foveated Rendering, 2019-2020
Lorenzo Bucci, Shape correspondence from local range scans, 2019-2020
Ajoudani Shahrzad, Predicting the next painting of an artist using machine learning, 2022-2023
Qiyang Pan, Text-driven Human Motion Generation, 2023-2024
Nicolai Hermann, Perceptually-Driven Neural Inpainting for Seamless 3D Reconstructions, 2023-2024
Volodymyr Karpenko, Perceptually Optimized Deep Video Enhancement, 2023-2024
Kaan Egemen Sen, Evaluating Deep Features For Predicting Video Quality, 2024-2025
Bachelor students:
Niccolò Zuppichini, A robust pipeline to process 3D objects for virtual reality visualization, 2018-2019.
Alan Cincioni, Real-time motion capture for VR applications, 2019-2020
Iaroslav Petrov, Clockwork: An extensible game engine solution, 2020.
Alessio Giovagnini, Rendering a 3D hyperbolic space, 2021.
Jacob Salvi, Soft body simulation, 2021.
Thuong Le, Adaptive Warping for Stereo Rendering, 2022
Elena Franchini, Physics-based simulation of soft bodies, 2022
Giacomo Solaro, Gelatin Cubes: Soft Body Simulation, 2023
Alessandro Cagnani, Appearence-Based Gaze Estimation, 2023
Alfio Vavassori, Video Based Live Object Tracking In Steel Manufacturing Process, 2023